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Spectrobes: Origins FAQ


==============================Spectrobes: Origins=============================
                                 by 30johner


Use CTRL and F, then enter the code for the section you want.

===Contents===

VUI--Version/Update Information
ITD--Introduction/Disclaimer
NTS--Notes
ABT--About
CTL--Controls
STY--Story
MNC--The Main Characters
MRC--The Minor Characters
SBK--Allies and Enemies, The Spectrobes and The Krawl
PLT--Planets
CML--Cosmolink
IGM--In Game Map
GBB--Game play and Battle Basics
PRT--Properties
EQP--Equipment
CEA--Child Spectrobes ,Excavation, and Awakening
IRF--Information on Raising and Effectively Fighting with Spectrobes
KWL--Krawl
IBT--Incubater
DTB--Database
CIM--Card Input Machine
PTB--Property Barriers
LTD--Lost Disks
TPS--Tips(not started)
WLK--Walkthrough(not started)
EQL--Equipment List
ITL--Items List
SPL--Spectrobes List(incomplete)
GAR--Getting an A Rank
CRT--Credit
CTB--Contributions

==============

(VUI)===Version/Update Information===

August 31, 2009--1.00- Base version
September 1    --1.10- Fixed some errors, Started Getting an A Rank
September 2    --1.25- Added Equipment and Item lists, Edited a bit
September 10   --1.50- Added Spectrobes List, Updated Equipment and Item
                       Lists, completed Getting an A Rank, Edited a bit

(ITD)===Introduction/Disclaimer===

This is my first walkthrough as well as my first time creating a document
to be put online. As the title implies this is a walkthrough for the
Spectrobes: Origins Action/RPG title for the Nintendo Wii. I would like to
state now that this game and all material related to it belongs to Nintendo,
Disney Interactive Studios, and Genki. However this walkthrough was made by
and belongs to me and it may only be used on sites that I allow. Please do not
post this document on a personal site without asking first. If you have
questions or comments feel free to email me at johner210@yahoo.com.

This guide will contain little if any story spoilers, but will have minor
game play spoilers such as the items, weapons, and Spectrobes you'll come
across. Honestly, many of the things I'll be writing about are already told to
you in the game. I'm simply trying to go into more detail. Also I don't plan
on making the walkthrough too detailed as there is already a wonderful map in
the game and you can always check the mission area of the Cosmolink. Also the
map will have a red arrow pointing towards your objective.

(NTS)===Notes===

None of this is final. Some sections may stay about the same and some may go
under huge changes. This guide is only about half-way way done. The Spectrobe
list will take a few days. The walkthrough will be added last. The whole thing
should be done before the end of the month. 

(ABT)===About===

This game is the 3rd installment of the Spectrobes gaming franchise and was
released on August 18, 2009. As was stated in the intro, Spectrobes: Origins
is an Action/RPG for the Nintendo Wii. The Spectrobes Universe and all related
material belongs to Disney and the game was developed by Genki. This game
contains minor animated violence and is recommended for ages 10 and up.

(CTL)===Controls===

-Exploration controls

Action                     Wii Remote          Nunchuck

Talk / Action               A Button

Dash (when on Pegatinum)    B Button

Use Item                    1 Button

Lost Memo                   2 Button

Show Map                    - Button

Cosmo Menu                  + Button

Camera Control              +Control Pad

Move (Rallen/Jeena)                             Control Stick

Spectrobe Swap Mode                             Z Button (and +Control Pad on
                                                Wii Remote)

Lock-on Mode                                    C Button

Command

Go!(Search)                 Vertical Swing

Come Back!(to Rallen/Jeena) Horizontal Swing

Pet                                             Horizontal Swing

Target                      Point to Screen
                            and press A Button

-Battle Controls

Action                     Wii Remote          Nunchuck

Attack (Rallen/Jeena)       A Button

Special Attack (Spectrobes) B Button

Use Item                    1 Button

Display Spectrobe Profile   2 Button

Weapon Menu                 - Button

Cosmo Menu                  + Button

Camera Control              +Control Pad

Move (Rallen/Jeena)         Control Stick

Spectrobe Swap Mode                             Z Button (and +Control Pad on
                                                Wii Remote)

Lock-on Mode                                    C Button

Command

Attack (Spectrobes)         Vertical Swing

Come Back (Spectrobes)      Horizontal Swing

Dodge Roll                                      Horizontal Swing

(STY)===Story===

Rallen and Jeena, members of the Nanairo Planetary Patrol (NPP), find
themselves in a whole new galaxy-the Kaio System-when they are suddenly sucked
through a portal. The Kaio System is threatened by a common enemy, the Krawl,
and Rallen and Jeena are their only hope. Their adventure with the new
Spectrobes from this mysterious galaxy is just about to begin.

(MNC)===The Main Characters===

These are the human characters you'll control throughout the game.

Rallen

Spectrobe Master and Nanairo Planetary Patrol member. Highly athletic and a
crack pilot. Cheerful in disposition and loves a good adventure.

Jeena

Rallen’s partner in the Nanairo Planetary Patrol. Helps keep Rallen’s feet on
the ground. Highly intelligent and a whiz with machines & electronics.

(MRC)===The Minor Characters===

These characters only play a support role and are all NPC's

-Grant

Highly respected commander of the NPP. Calm under fire and protective of
Rallen and Jeena, his favorite officers.

-Krux

Archenemy of Rallen and all humankind. Has the horrific ability to control the
entire Krawl race. A mask hides his true face.

-Radese

Chief of Wyterra's Haven Village. Level headed and loved by his people. Well-
versed in lore pertaining to Spectrobes and the ancients.

-Kotetsu

Fun and outgoing Blacksmith from Haven Village. He once assisted Wyterra's
former Spectrobe Master. His skills are unrivaled and his work is known
throughout the galaxy.

-Info-Dealer

This guy can be found in The Stuffed Belly. He'll tell you various bits of
info about things such as Property Barriers.

-Gretta 

Chief of Verdant Village on Doldogo. Friendly and loved by her people, but
overbearing at times. This causes conflicts with her daughter Salia

-Salia

Chief Gretta's daughter. A gentle soul and protector of nature who is as
powerful as her mom on the inside. Can eat anyone under the table.

-Kamtoga

Leader of a group of sworn to defend the Kaio system. Despite his heroic and
rather stern exterior, he is an old softy inside.

-Dyrus

Greedy, manipulative CEO of a Major Wyterra-based corporation. Will stop at
nothing of there is a profit to be made.

-Neal

Renowned explorer and ruins expert with curiosity matched only by his
propensity for trouble. But this has led to some major discoveries.

-Zig

Leader of the shady three-man team working for Dyrus. A man of action, but
tends to lose his cool. Has high respect for his boss.

-Beht

A member of the shady three-man team working for Dyrus. Tends to be smug and
disrespectful of authority, especially Zig's.

-Gorrick

A member of the shady three-man team working for Dyrus. Low man on the totem
pole. A big guy with a lot of energy.

-Tidy

Caretaker robot of the Slayso tower. Has maintained the tower with his partner
for several thousand years. Highly emotional for a robot.

-Scout

Caretaker robot of the Slayso tower. Physically identical to tidy, but calmer
and more easygoing than his friend. Has a strong sense of duty.

-Jado

Most powerful of all the High Krawl. His highly vindictive nature makes him a
sworn enemy of Rallen and company.

(SBK)==Allies and Enemies, The Spectrobes and The Krawl==

Spectrobes, creatures of light, and Krawl, creatures of darkness, have existed
since the creation of the galaxy. The are natural enemies and both are
creatures of instinct.

The Spectrobes native to the Nanairo system can be contained in and controlled
by the Prizmod. While the Cosmolink contains and allows control over the
Spectrobes of the Kaio system.

It is not clear how the Krawl are being controlled, but it is suspected that
the being known as Krux is responsible for the mayhem caused by them.

After the Great Krawl War, the Spectrobes went into a hybernative state and
became fossilized. Only a Spectrobe Master can awaken them from their dormant
sleep, and wield their power against the new rising threat of the Krawl.

(PLT)===Planets===

There are several planets in Origins where you will do all of your exploring.
I'll add a walkthrough for each one in a later update.

Wyterra:

Capital of the Kaio system. Most of its people live in Giga City, while the
rest of the planet is covered in pristine wilderness. Small villages can still
be found amid the forests.

Doldogo:

Constant summer-like weather allows thick forests and huge plants to grow.
Some of its trees are several thousand years old. Also home to many kinds of
rare fish and fruit.

Kogoeria:

Perpetually covered in thick ice fed by constantly falling snow. Human breath
freezes on contact with the icy air. Breathtaking auroras stretch across the
sky.

Menahat:
Endless deserts stretch as far as the eye can see. Once home to a great city
in ancient times. Major corporations began mining here after discovering
Antigravity Stones.

Slayso:

Mercilessly buffeted by strong winds that have deformed its hills and valleys.
Only the mysterious lone tower to the clouds seems unaffected by the
tempestuous force.

Bahmud:

Known as the volcanic planet due to its constant volcanic activity. Despite
its harsh environment, it was home to an ancient civilization that harnessed
its thermal power.

Krawlosphere:

A planet-sized mass of Krawl created by Krux. It's diameter is several
thousand miles long. Made of pure darkness, it is capable of immeasurable
destruction.

(CML)===Cosmolink===

The Cosmolink is the most important tool of the Spectrobe Master. It contains
all the items you have collected from, Spectrobes to weapons. Press the +
button to open it any time, even during a battle. It contains 6 tabs along
with a summary of your characters status. Line up allows you to view info
about all the Spectrobes you have with you by highlighting it and pressing C.
Press A to view the back of the card and C or B to close it. You can also set
your active Battle and Search Spectrobes from here. Equipment allows you to
view basic info on your weapons with C and select your active weapon. Mission
tells you your current objective, displays the shards you have collected if
any, and lets you you view your map. Excavated Items allows you to view all of
your fossil blocks as well as discard any you don't want. Cosmolink Data
allows you to view info on everything you own including the Spectrobes that
aren't with you. System Settings allows you to change in-game options such as
the vibration function and screen brightness. You can also open the Equipment
menu during battle by pressing the - button.

(IGM)===In Game Map===

The game has an excellent map for all areas and is the reason why the only
maps I may make are maps for puzzles. The mini-map is always in the upper-left
of the screen and can be enlarged with the - button outside of battle. If you
wish you can move around with the map open. The map has a few symbols. Arrows
point toward exits/entrances of the area. Arrows that are red will be pointing
in the direction of your objective. Otherwise they'll be blue. Follow the red
arrows and you should never lose your way. You will also see blue dots
indicating where NPC's are. Save points, your human partner, your active Child
Spectrobe, excavated items and yourself can also be seen with easily
recognizable symbols. The mission area of the Cosmolink Screen also displays a
map of all the areas on that planet if you click on the Map tab.

(GBB)===Gameplay and Battle Basics===

Spectrobes: Origins involves real time combat and monster collecting. There is
also a fair bit of puzzle solving. You play as either Rallen or Jeena who are
officers of the NPP, whose job is to help those in need and defend the galaxy
from the evil Krawl. During the game you'll use many types of items and
weapons such as Swords, Axes, and Shields to aid you in combat. As you defeat
enemies you'll gain experience(EXP) and when enough EXP is earned you'll gain
a level which will raise your Health, Attack and Defence. The game auto-locks
onto the nearest enemy but the reticule tends to move a little rapidly. You
can also lock onto a specific enemy by pressing up on the control pad. This
allows you to easily focus your attacks on one enemy. When an enemy is locked
onto you can see that enemies health gauge along with their property. When
fighting with Rallen or Jeena flicking the the nunchuck horizontally during
battle will trigger a dodge roll/jump, this maneuver can be easy to forget in
battle but can also be useful. Remember to have a healing item equipped at all
times to keep your health from getting to low.

Rallen and Jeena can also use the Cosmolink to call forth the mighty
Spectrobes, the natural enemies of the Krawl. After you find the Cosmolink
soon after starting the game, you can summon one Spectrobe to help you in a
fight. Most Spectrobes have three forms Child, Adult and Evolved. Only the
Adult and Evolved forms can fight, while the Child form aids you in exploring.
Adult and Evolved Spectrobes can gain experience from battles and level to
increase their power just like Rallen and Jeena. Child Spectrobes can gain
experience whenever they help you explore and find items. The Child forms also
help you in other ways such as aiding you in solving certain puzzles. All
forms share two more ways to gain experience and levels. These will be
discussed later on. The game also supports co-op, in this the 2nd player would
control the Spectrobe.

(PRT)===Properties===

Unlike earlier Spectrobes titles where there were only three properties, or
elements, Origins introduces five. The new Properties are Fire, Plant, Earth,
Sky and Water. Most of the Krawl and Spectrobes you'll encounter are aligned
with one of these properties. Each property is strong against one and weak to
another. This chart will show you the relationship between the properties:

Fire beats Plant, and is weak against Water
Plant beats Earth, and is weak against Fire
Earth beats Sky, and is weak against Plant
Sky beats Water, and is weak against Earth
Water beats Fire, and is weak against Sky

As an example, if my Fire property Spectrobe attacks a plant property Krawl my
attack will inflict extra damage. If that same Krawl attacked my Spectrobe,
the attack would inflict a reduced amount of damage. If my Fire Spectrobe
attacked a Water Krawl it would inflict reduced damage and that Krawls attack
would inflict a greater amount of damage. If a neutral match-up occurred such
as Plant versus Water, then they would be evenly matched and exchange equal
blows. Same properties are strong against each other, two water properties
would inflict weak damage against each other. As you can see the key to
winning battles is matching up your properties correctly. Do that and you'll
win most of your battles with ease. Later in the game you can encounter
multiple properties in one battle which will require greater strategy to
effectively win.

Each property has a symbol that appears next to an enemies health gauge, a
Spectrobes info window and a piece of equipments window. The symbol for Fire
looks like a flame. The symbol for Plant looks like a leaf. The symbol for
Earth looks like a diamond with a dot in the middle. The symbol for Sky looks
like a cloud with a bolt. The symbol for Water looks like three raindrops.

There is also a sixth property that some Krawl have called Clear. Its symbol
is a multi-colored star and all properties are equally effective against it
both offensively and defensively. Many bosses will also use this property but
can have property based attacks.

Note that Rallen and Jeena have access to weapons that also have the various
properties. This can affect the damage they inflict upon enemies, however it
will not affect them defensively as only the weapons are affected by their
property. Cosmo and Galaxy equipment use the clear property meaning they
inflict equal damage on all enemies. However if you can help it, its usually
better to use a weapon with a property advantage to gain extra damage.

(EQP)===Equipment===

As I've already said, Rallen and Jeena have access to a variety of equipment.
Once you gain access to them via the Cosmolink, a weapon must be equipped at
all times. Rather than a weapon making up your entire attack stat, the weapon
simply adds to it. There are five weapon types which include Swords, Lances,
Axes, Gloves and Blasters.

Swords give the forth highest boost to your attack stat, but they enable a 3-6
hit combo which usually ends with an attack that knocks the enemy into the air
or knocks them back a few meters. They are the most versatile weapon and can
fit most situations. However they shine against small groups where you can
combo the enemies and then have a Spectrobe finish them with a strong attack.

Lances give the third highest attack boost. Their single attack lands multiple
blows on the enemy at about the same power per hit. Although risky because of
the 'wind-up' before the attack, a connect means a devastating blow for the
target. They are a good melee weapon for boss fights because of their high
damage output and a boss's numerous targets. Some can pierce an enemies guard,
or have numerous other abilities.

Axes give the largest attack boost and have the highest damage per hit ratio.
They are a little slow between attacks but their high power makes up for it.
They also tend to knock several enemies around, making them best for large
groups. Some can easily overwhelm groups of enemies or even mini-bosses. You
can even juggle enemies with certain ones. They can break an enemies guard and
some can strike multiple times to allow a combo.

Gloves give the second highest attack boost. Most only hit once but always
either knock an enemy up, back, or down, allowing a Spectrobe to follow up
with a strong attack. Some can hit a few times with a singe blow, but these
extra hits, unlike the Lance, are much weaker hits than the initial blow.
Enemies can be juggled until they're killed, therefore they are best on a 
single enemy or a small group. Some can even unleash a pillar aligned with a
property. These pillars last for a few seconds and damage any enemy that
touches them.

Last are Blasters which give the weakest boost. However they allow long-range
attacks and are therefore very valuable. There are three types of guns.
Blasters shoot burst shots or multi-way shots, Zappers fire lasers, and last 
Cannons which fire single shots that inflict the most damage out of the three.
They may have an explosion shot to allow damage against multiple enemies. Guns
usually come with an effect, such as a freeze effect, to make up for their low
power. They're great for boss battles as they allow you to pepper the boss
with shots from a distance while a melee Spectrobe keeps them busy. However
some bosses and enemies can reflect ranged attacks. Otherwise they are
versatile, but best for small to medium groups.

As you can see all weapons are useful in their own way and can fit a wide
range of play styles. All weapons types can have various properties and
effects that can have a small or large impact on the individual weapon.
Remember that you can switch weapons during battle.

There are also shields that increase your defense stat and allow you to put up
a guard to severely lower the damage you would normally take from an enemies
attack. Shields can also have properties and effects, such as being able to
reflect damage back at the enemy.

(CEA)===Child Spectrobes ,Excavation, and Awakening===

This is a big part of the game and also one of the most unique, interesting,
frustrating, and fun parts of Origins. After the first part of the game you
will have a Child Spectrobe. The game's tutorial tells how to go about doing
all of this, but let's Review and Build. When you see a golden/white colored
sparkle, flick the remote vertically to have the Child Spectrobe run a few
feet ahead of you and let off a sonar like wave. Anything buried underground
will pop out and the Child Spectrobe will usually retrieve any and all items
that appeared. Note that you can also grab the item by simply touching it. You
may also see a black or dark blue colored sparkle. These are Dark Crystals and
will summon a group of Krawl to fight you. The Child Spectrobe will gain
experience depending on the items it finds. As a Child Spectrobe levels its
searching ability enhances, increasing its search range.

One of the most common types of items you'll uncover through searching a gold
sparkle are minerals. Minerals can be fed to any form of Spectrobe as long as
its in the incubator. The most common type of mineral is a blue mineral which
gives 16 EXP upon being eaten. There are more powerful ones such as the green
ones which give 32 EXP and yellow ones which give 64 EXP. A few more minerals
of different colors exist that continue to give increasing amounts of EXP.
There are also other minerals that directly enhances a Spectrobes Stat
depending on the mineral. There is also an Evolve mineral which is the key to
progressing a Child or Adult Spectrobe to the next stage.

The other item you'll find are called Mystery Pods. These are also refer to as
fossil blocks as they normally contain a Spectrobe fossil. Although they can
also contain a mineral that just like the Spectrobe will need to be excavated.
Note that only a Spectrobes Child form can be found in fossil form.

The game gives a tutorial on how to remove the rock from a fossil block. But
here's a rundown of the tools. Bombs allow you to blow away large chunks of
rock, but you only have 5. A Laser can be used to cut away chunks of rock, it
can also be used to cut along the edge of a fossil quickly excavate it. The
laser has a limited amount of energy. A scanner can temporarily allow you to
see through the rock and show what kind of fossil you're excavating. There's a
hammer that lets you chip away at smaller chunks of rock. A drill can be used
for getting pieces of rock stuck to the fossil off, and is one of the safer
toll. Last a Blower can be used to blow away loose pieces of rock stuck to the
fossil after most of the rock has been removed. Remember that any tool but the
scanner and blower can damage the fossil or mineral. If all of the fossil's
health is depleted, the fossil will be destroyed and you fail the excavation.

Depending on the amount of damage you did to the fossil, and the amount of
time it took to get all the rock off, you'll receive a Rank. The higher the
rank the closer the fossil's level will be to yours, or the higher the grade
of mineral you'll receive for excavating one of those. The best mineral you
can get is an orange one. There is also a larger mineral fossil encountered
later in the game which goes up to purple. If your wondering how to get an A
rank, see the Getting an A Rank section. If your trying for an A Rank, I
suggest you get a few of the fossils you want and save, keep trying and if you
fail to get an A Grade, reload and try again. But don't go crazy or get mad
because some of the fossils are much harder to get an A on than others.

When you want to awaken a Spectrobe choose the excavated fossil you want to
awaken and select Awaken. Copy the jingle the game plays with the remote or
nunchuck as needed and the Spectrobe should awaken. If you mess up you can try
again as much as you like without consequence. When you succeed the game will
give you a description of on the type of fighter it will become and give you a
chance to name it. You can rename it as much as you like. The new Spectrobes
level will be whatever the fossil level was. You may excavate and awaken as
many Spectrobes as you like even if its one you've already done. As long as
you can fit them in the incubator.

(IRF)===Information on Raising and Effectively Fighting with Spectrobes===

There are many Spectrobes in Origins. There are 28 families each with a Child,
Adult and Evolved form. There are also 6 special ones. 5 are gained through
card input codes. The other is gained during the story and it does not fight,
but it helps you move faster and access areas you couldn't before.

The first step to creating a powerful battle partner is to first obtain the
Spectrobe in its fossilized form. Through story progression you find and are
given a few, but for the most part you must find them yourself. The Excavation
section has info on how to obtain them and awaken them. Once you have your
Child Spectrobe, you'll have to raise it's level to at least 5 which shouldn't
be a problem even early in the game. Once they are level 5 or higher feed them
an Evolve Mineral and they'll progress to they're next form. As the adult
levels they'll gain some new moves such as the Special attack and the Bonus
ability. At level 30 the Adult can progress to they're most powerful form, the
Evolved form. The Evolved form will be treated as a new Spectrobe and have to
learn all their skills(such as the Special attack) again. However an Evolved
form is stronger in every way.

Spectrobes unlike in the DS game will attack enemies on their own, but only
with a basic attack. They will also occasionally guard against attacks. But by
locking onto an enemy and giving the Attack command they will instantly attack
that enemy. They can also use a Strong attack without any level investment,
which can be used in two ways. Either manually target an enemy with C and
press A, then flick the remote. Or knock an enemy up, back or down with a
melee attack, followed by a flick of the remote. Watch an individual Spectrobe
as some are better with one technique than the another. As a Spectrobe levels
its Strong attack will gain more hits. Adults gain a strong attack upgrade at
level 15 and 20. Evolved forms gain an upgrade at 40 and 50. Certain Evolved
forms can gain a third increase, those that can will do so at level 55. You
can view a strong attacks level by looking at the back of a Spectrobes status
window. Its level is represented by 1 to 3 stars that will be lit depending on
how many upgrades that attack has.

Special attacks replace the Combination attacks from the DS games. After an
Adult form reaches level 10 or an Evolved form reaches level 35, enemies will
drop yellow orbs called charge orbs. They also rarely drop a large orb that
instantly fills the charge gauge. The gauge will also fill slightly as the
Spectrobe fights. When its full press the B button and cross your arms over
your chest, the charge icon will begin to fill and when it's full, thrust
your arms outward to unleash the attack. It may sound silly at first but the
attack is very powerful and can easily kill normal enemies and inflict high
damage on bosses. In fact it's a strategy in itself to fill the charge gauges
of all your Spectrobes, and when the fight against the boss begins, unleash
them one by one. This will likely severely weaken the boss or outright kill
it, especially if your Spectrobes are at a good level for that point in the
game, which is at least about five levels higher the normal enemies. Note that
you really just need to cross the remote and nunchuck, or hold both inward,
and not necessarily cross your arms.

Its best to lock on to enemies to get the most out of the above attacks.
Especially with the Special Attack, after all you don't want your strongest
attack missing the enemies right? Don't forget to keep an eye on your
Spectrobes. If it looks like they're taking a beating or a boss is preparing a
powerful attack and you're Spectrobe is in the path, call it back at the right
moment and you can get your Spectrobe out of danger. Using the come back
command is a good way to regroup and get your Spectrobe out of danger.
Remember that Spectrobes are strong but not invincible. If all your Spectrobes
get defeated, you will take more damage than normal and it will be that much
easier to get to get killed yourself and get a game over. Also while fighting,
defeated enemies will sometimes drop red orbs that will partially heal a
Spectrobe, make sure you get these as its the only way a Spectrobe can heal
besides the use of a save point.(Although one does have a recovery ability.)
A Spectrobes health will also recover when they level up.(As will yours.)

There are also Bonus Abilities which an Adult gains at level 25 and an Evolved
gains at level 45, that give a Spectrobe a passive power that will give some
kind of benefit such as increased recovery or stat boosts. The abilities
effect both the Spectrobe and Rallen/Jeena making them very useful. Each
Spectrobe has its own unique ability and it should be an important factor in
choosing your battle team. Note that the effect is only active when the
Spectrobe is actively fighting, the abilities of the whole team do not stack
and are never active all at once, only one at a time.

(KWL)===Krawl===

The Krawl are creatures of darkness and your foe throughout the game. They
come in many shapes and sizes and each one is aligned with a property. There
are too many to list, but simply fighting them yourself with the correctly
aligned Spectrobe should enable you to beat most without too much difficulty.
Study how each one fights and create a strategy of your own to combat them.
With so many Spectrobes and weapons at your command it should be easy to fight
them off provided you use the right property. You could also just hack, slash,
and smash them with brute force. At least that is how the Clear property
enemies should be fought since they have no vulnerabilities or resistances.
The level of the enemies are set according to what point in the game you are
at. So if you want to power-level the enemies will not level with you. I will
give strategies for the bosses in the walkthrough.(when I write it)

(IBT)===Incubater===

You gain the Incubater upon completion of the first planet. It is a device
found on your ship that stores all the Spectrobes you awaken throughout the
game. It is also where you train and evolve all of your Spectrobes. It starts
with 5 boxes, each capable of holding 6 Spectrobes for a total of 30. You can
pick your Spectrobe battle and search teams, rename them, and release them if
you wish or manage to get to many. You can go into the incubator with Z to
interact with them. Inside the incubator you can feed your Spectrobes a wide
variety of minerals, take pictures of them which can be sent to the Wii board
and then to your friends, or train them with gear.

You can start finding gear on the third planet. There is a gear type for each
property. In the incubator select Gear and then a Spectrobe to train. There is
a strait percent chance the Spectrobe will gain a level. The chance increases
if you use the same property gear as the Spectrobe your training. Clear Gear
gives all Spectrobes an equal chance to level. Gear can be used on any type of
Spectrobe but it is most useful on high level ones.

As you progress in the game you will gain access to more boxes as well as more
terrains for them.

(DTB)===Database===

This device is found on your ship. The database is a machine that contains a
large amount of data. You can read detailed information about anything from
your Spectrobes, weapons you have collected, characters and many other things.
You gain it during the first planet.

(CIM)===Card Input Machine===

You gain this when you complete the forth planet. This is a device on your
ship that allows you to enter the codes of real world cards to obtain items or
Spectrobes. Many of the codes tend to give you something that you would not be
able to obtain in the game otherwise. Enter the code on the card and then the
sequence on the back of the card.(DRayNintendo3 owns the following info.)

Card Explanation:
After completing the third planet (Kogoeria) you obtain the card entry
machine.
With it, you can enter two types of cards, Circuits (for items) and
Constellations (for Spectrobes).

Constellation Key:
1 is the star furthest to the left, 2 is the next furthest to the left and so
on. If there are 2 stars with the same horizontal position, A is the higher,
and B is the lower.

Circuit Key:
A----B----C----D
|    |    |    |
E----F----G----H
|    |    |    |
I----J----K----L
|    |    |    |
M----N----O----P

Cheat Explanation:
At the title screen, BEFORE CREATING YOUR SAVE, enter up, down, left, right
(on the Wiimote d-pad), and then press A. You should here a sound confirming
correct code entry.

Link Explanation:
After completing the fourth planet (Menahat), talk to the largest of the three
shady characters. He will allow you to link to Spectrobes: Beyond the Portals.

Spectrobes (Secret):
CT-01 Flamerax 011-235-813 2,1,4,3,5,6,7
CT-02 Mizusar 213-455-891 1,3,2,4,7,6,5
CT-03 Bombzar 442-333-776 1,3,2,4,5,6,7
CT-04 Sarazook 109-871-597 1,3,2,4,5,6,7
CT-05 Optoger 258-441-816 2,5,7,6,4,3,1

Spectrobes (Evolved):
CT-06 Hikolossa 765-109-461 1,5,2,4,3,6
CT-07 Shakablad 771-128-657 5,1,2,3,4,6
CT-08 Spikanor 463-687-502 1,5,2,6,4,6
CT-09 Floralmi 512-139-319 5,2,1,3,4,6
CT-10 Shimadoros 641-831-781 1,2,4,6,5,3
CT-11 Gorberus 151-422-983 1,2B,2A,3A,3B,4
CT-12 Zappizor 204-013-462 1,2,3,6,4,5
CT-13 Yagizora 692-178-309 1,2,4,3,5,6
CT-14 Tekkadorax 352-457-857 1,2,4,5,6,3
CT-15 Zuwakrid 028-879-227 1,3,5,6,4,2
CT-16 Daidongu 465-149-303 3,1,2,4,5,6
CT-17 Butobasu 522-415-781 1,3,6,5,4,2
CT-18 Totegarda 739-088-169 1,3,2,4,5,6

Spectrobes (Child):
CT-19 Komainu (Skull) 632-459-861 4,1,3,2,5
CT-20 Komainu (Jumpsuit) 023-341-551 1,2,3,4,5
CT-21 Komainu (Stuffed) 655-801-412 3,2,1,4,5
(Note: Don't evolve these, the adult and evolved forms look normal.)

Items:
CT-22 Attack Mineral 650-110-743 B,F,J,N,O,K,G,C
CT-23 Guard Mineral 295-128-009 A,E,F,G,K,J,N,O,P
CT-24 Life Mineral 953-316-291 M,I,E,F,G,K,L,P,O
CT-25 Super Mineral 173-862-675 M,I,J,K,G,C,B,F,G,H
CT-26 Galaxy Sword 679-142-964 A,B,C,G,K,O,L
CT-27 Galaxy Lance 334-944-377 A,B,F,E,I,J,K,O
CT-28 Galaxy Axe 014-087-331 A,B,F,G,H,L,P
CT-29 Galaxy Glove 134-903-170 N,J,F,B,A,E,I,J,K,L
CT-30 Galaxy Blaster 183-631-190 C,B,F,G,H,L,P,O
CT-31 Gem Sword S 329-712-150 C,B,F,J,K,L,P,O,K,G,H
CT-32 Drill Lance S 734-807-526 E,A,B,C,D,H,L,P
CT-33 Giga Axe S 976-777-874 F,B,C,G,F,J,K,G,H,L,K,O,P,L
CT-34 Cat Glove S 204-912-586 J,I,E,A,B,F,J,N,O
CT-35 Ninja Blaster S 269-025-203 F,E,I,J,F,G,H,L,K,G

Other alternate form Spectrobes:
GEKI Rygazelle (Metallic) (Link)
TOTSU Leopuba (Metallic) (Link)
KIN Komainu (Gold) (???)
GIN Komainu (Silver) (Beat the game)
THAN Ryza (Metallic) (Cheat)
KYOU Leo (Metallic) (Cheat)
(Note: Seeing as KIN is the Japanese word for gold, and S005A_GD is the only
unidentified model, it makes sense that KIN is a gold Komainu. In addition,
there is text in the game files for obtaining a gold Komainu. Still, this is
speculation, and I have no idea how to obtain it.)

(PTB)===Property Barriers===

Throughout the many planets you will encounter small caves with a glowing
property symbol blocking the entrance. You must use a Child Spectrobe of the
same property to open them. Target them with the C button and give the Go!
command to open them. Inside are pedestals that cannot be opened until you
reach the third planet and obtain a special item. Legendary weapons are
contained inside of them. Some pedestals are located outside of a barrier. I
will give locations and contents in the walkthrough.

(LTD)===Lost Disks===

These are data-disks left over from the previous Spectrobe Master. You will be
given many of them throughout the story and some can be obtained by talking to
the various NPC's in towns. They contain information on various locations that
contain fossils and mineral deposits.

(TPS)===Tips===

Will be added in the Future

(WLK)=====Walkthrough=====

Will be added in the Future

(EQL)===Equipment List===

This section will contain every piece of equipment in the game including
weapons and shields. It will list equipment by type and show the details of
each piece. The format to be used is:

Weapon/Shield Name
Description
Where/When obtained(will be added later)
Attack/Defence Increase
Weapon/Shield Effects
Property

--Sword

-Cosmo Sword
Basic sword for the Cosmolink. All-around balanced weapon.
First weapon, Comes with the Cosmolink
5 ATK
Swift 3-hit combo
Launch on third hit

-Zaza Sword
Zazanero-powered sword that can burn and knock back enemies.
12 ATK
Swift 4-hit combo
Knock back on forth hit
Burn Effect
Fire

-Ryga Sword
Rydrake-powered sword with a 6-hit attack that freezes enemies.
8 ATK
Swift 6-hit combo
Knock back on sixth hit
Freeze Effect
Water

-Pepe Sword
Pepethraz-powered sword that can deliver a swift 5-hit attack.
9 ATK
Swift 5-hit combo
Poison Effect
Plant

-Buto Sword
Butobasu-powered sword that can hit flying enemies with ease.
11 ATK
Swift 4-hit combo
Knock back on forth hit
Earth

-Yagi Sword
Yagizora-powered sword with a forward 5-hit attack.
10 ATK
Swift 5-hit combo
Launch on fifth hit
Sky

-Galaxy Sword
Upgraded sword that boasts high attack power.
Obtained through Card Input
12 ATK
Swift 3-hit combo
Knock back on third hit

-Gem Sword S
Special sword of light. The most powerful sword in the galaxy.
Obtained through Card Input
15 ATK
Swift 3-hit combo
Launch in third hit

--Lance

-Cosmo Lance
Basic lance for the Cosmolink. Capable of multiple hits.
Obtained from Kotetsu during first planet 
12 ATK
Single thrust

-Torga Lance
Torgallup-powered lance that knocks enemies into the air.
17 ATK
Double thrust
Launch on second hit
Fire

-Zeni Lance
Zenipyra-powered lance that has a solid strike.
18 ATK
Piercing thrust
Water

-Maya Lance
Mayazerra-powered lance capable of 2 consecutive attacks.
16 ATK
Double piercing thrust
Earth

-Zapp Lance
Zappizor-powered lance that will stun those around it's hit radius.
15 ATK
Single thrust
Stun Effect
Sky

-Galaxy Lance
Upgraded lance that's faster than a normal lance.
Obtained through Card Input
22 ATK
Piercing thrust
Break guard

-Drill Lance S
Special lance that drills through enemies with multiple hits.
Obtained through Card Input
22 ATK
Single thrust
Break guard

--Axe

-Cosmo Axe
Basic axe for the Cosmolink. Slow, but extremely powerful.
Obtained from Kamtoga during first boss battle
25 ATK
Single swing
Break guard

-Koma Axe
Komadoros-powered axe with a 2-hit horizontal attack.
28 ATK
Double swing
Break guard
Fire

-Shaka Axe
Shakablad-powered axe that can deliver a swift 3-hit attack.
27 ATK
Triple swing
Break guard
Water

-Spika Axe
Spikanor-powered axe with a three-hit attack that knocks down enemies.
28 ATK
Triple swing
Knock down on each hit
Break guard
Plant

-Dongiga Axe
Dongiga-powered axe that can knock enemies into the air.
29 ATK
Double swing
Launch on both hits
Slow Effect
Break guard
Earth

-Bombza Axe
Bombzar-powered axe with a 3-hit attack that knocks back enemies.
28 ATK
Triple swing
Knock back on each hit
Break Guard
Plant

-Galaxy Axe
Upgraded axe that has a big wide-range attack.
Obtained through Card Input
30 ATK
Single swing
Break guard

-Giga Axe S
Special axe that can deliver a swift and powerful 4-hit attack.
Obtained through Card Input
30 ATK
Quadruple swing
Break guard

--Glove

-Cosmo Glove
Basic glove for the Cosmolink. Close-range, but powerful.
Obtained from Kotetsu during first planet
18 ATK
Forward strike
Knock back on each hit

-Totsu Glove
Totsuzen-powered glove that creates rising pillars of fire.
15 ATK
Downward strike
Burn Effect
Fire

-Uka Glove
Ukazeer-powered glove that can juggle enemies high into the air.
15 ATK
Uppercut
Launch on each hit
Break guard
Water

-Zuwa Glove
Zuwakrid-powered glove that creates rising pillars of water.
18 ATK
Downward strike
Launch on each hit
Water

-Shima Glove
Shimadoros-powered glove that knocks enemies down.
20 ATK
Downward strike
Knock down on each hit
Slow Effect
Break guard
Earth

-Tote Glove
Totegarda-powered glove that can hit flying enimies with ease.
18 ATK
Jumping uppercut
Launch Effect
Sky

-Galaxy Glove
Upgraded glove that allows you to pummel through enemies.
Obtained through Card Input
25 ATK
Charging strike
Knock back on each hit

-Cat Glove S
Special, playful glove that can deliver a powerful 3-hit attack.
Obtained through Card Input
15 ATK
3-hit combo
Knock back on each hit

--Blaster

-Cosmo Blaster
Basic blaster for the Cosmolink. Allows for long-distance attacks.
Obtained from Kamtoga after first boss battle
5 ATK
3-blast shot

-Paga Blaster
Pagadori-powered blaster with a 3-way shot that freezes enemies.
4 ATK
3-way shot
Freeze Effect
Water

-Flora Blaster
Florami-powered blaster with a 3-way shot that poisons enemies.
3 ATK
3-way shot
Poison Effect
Plant

-Aoba Blaster
Aobasar-powered blaster with a 5-way shot that launches enemies.
2 ATK
5-way shot
Launch Effect
Sky

-Flame Blaster
Flamerax-powered blaster that can shoot 6 consecutive blasts.
2 ATK
6-blast shot
Fire

-Opto Blaster
Optoger-powered blaster with a 3-way shot that stuns enemies.
8 ATK
3-way homing shot
Stun Effect
Sky

-Leo Zapper
Leozar-powered zapper with a laser that can burn enemies.
3 ATK
Straight laser(4 hits)
Burn
Break Guard
Fire

-Gorb Zapper
Gorberus-powered zapper with a 2-shot blast that slows enemies.
2 ATK
2-way homing laser
Slow Effect
Earth

-Mizu Zapper
Mizusar-powered zapper with a laser that can freeze enemies.
3 ATK
Straight laser
Freeze
Break Guard
Water

-Hiko Cannon
Hikolossa-powered cannon with an explosive blast.
7 ATK
Explosive blast
Knock back
Fire

-Goka Cannon
Gokazoa-powered cannon with a powerful homing blast.
5 ATK
Knock back
Water

-Dongu Cannon
Daidongu-powered cannon with a blast that can poison enemies.
9 ATK
Explosive blast
Poison Effect
Plant

-Scara Cannon
Scarazook-powered cannon with a blast that slows enemies.
8 ATK
Explosive blast
Knock down
Slow
Earth

-Galaxy Blaster
Upgraded blaster that can shoot up to 4 consecutive blasts.
Obtained through Card Input
6 ATK
4-blast shot

-Ninja Blaster S
Special blaster that can fire up to 5 consecutive shuriken blasts.
Obtained through Card Input
5 ATK
5-blast shot

--Shield

-Cosmo Shield
Basic shield for the Cosmolink. Slightly increases your DEF.
10 DEF

-Tekka Shield
Tekkadorax-powered shield that greatly raises your DEF.
20 DEF
Fire

-Sabo Shield
Saboquill-powered shield that slightly raises your ATK and DEF.
5 ATK/10 DEF
Reflect Damage
Plant

(ITL)===Items List===

This section will contain info on any items that do not fit elsewhere
including healing items, minerals and training gear.

--Healing Items

-Rice Ball
Effect: +30 HP
Rarity: *

A regular rice ball. Restores 30 HP of your main character's health.

-Mega Rice Ball
Effect: +100 HP
Rarity: **

A tasty rice ball. Restores 100 HP of your main character's health.

-Giga Rice Ball
Effect: +300 HP
Rarity: ***

A gourmet rice ball. Restores 300 HP of your main character's health.

-Neo Rice Ball
Effect: Fully restores HP
Rarity: ****(only found on Bahmud/or Ancient Village, Wyterra)

The ultimate rice ball. Restores all HP of your main character's health.

--Minerals

-Blue Mineral
Effect: +16 EXP
Rarity: *

An ordinary mineral that raises EXP by 16.

-Green Mineral
Effect: +32 EXP
Rarity: *1/2

A high-grade mineral that raises EXP by 32. 

-Yellow Mineral
Effect: +64 EXP
Rarity: **

A high quality mineral that raises EXP by 64.

-Orange Mineral
Effect: +128 EXP
Rarity: **1/2

A primo mineral that raises EXP by 128.

-Pink Mineral
Effect: +256 EXP
Rarity: ***(found starting from Kogoeria)

An ultra-high quality mineral that raises EXP by 256.

-Red Mineral
Effect: +512 EXP
Rarity: ***1/2(found starting from Menahat)

A superfine mineral that raises EXP by 512.

-Purple Mineral
Effect: +1,024 EXP
Rarity: ****(only found on Bahmud/or through mineral fossil B)

An ultra fine mineral that raises EXP by 1,024.

-Attack Mineral
Effect: + 10 ATK
Rarity: ***

A choice mineral that raises attack power.

-Guard Mineral
Effect: + 10 DEF
Rarity: ***

A choice mineral that raises defense power.

-Life Mineral
Effect: + 10 HP
Rarity: ***

A choice mineral that raises max HP.

-Super Mineral
Effect: + 10 ATK/DEF/HP
Rarity: ****(Obtained through Card Input)

A choice mineral that raises attack/defense power and max HP.

-Evolve Mineral
Effect: Evolves a Spectrobe to the next stage
Rarity: **

A special mineral that makes Spectrobes evolve.

--Training Gear

-Fire Kyptos
Effect: % chance of raising level. Increased chance for Fire Property .
Rarity: ***

A training device that has the Fire property.

-Water Kyptos
Effect: % chance of raising level. Increased chance for Water Property.
Rarity: ***

A training device that has the Water property.

-Plant Kyptos
Effect: % chance of raising level. Increased chance for Plant Property.
Rarity: ***

A training device that has the Plant property.

-Sky Kyptos
Effect: % chance of raising level. Increased chance for Sky Property.
Rarity: ***

A training device that has the Sky property.

- Earth Kyptos
Effect: % chance of raising level. Increased chance for Earth Property.
Rarity: ***

A training device that has the Earth property.

- Clear Kyptos
Effect: % chance of raising level.
Rarity: ***

A training device that has the power of all 5 properties.

(SPL)===Spectrobes List===

This list will contain all of the Spectrobes that can be obtained in the game.
They will be listed by property and form. Attacks will also have range, power,
speed, # of hits and type. Each battle Spectrobe will also have its stats
ranked. Here is the format to be used:

-Name of fossil form
Planets where it can be found
Alternate color if any

Child Form Name
Height/Weight
Info

Adult Form Name
Height/Weight
Info
Stat Rank
Attacks
Ability

Evolved Form Name
Height/Weight
Info
Stat Rank
Attacks
Ability

Comments if any

Attacks will have a summary of what they can do next to their name. The normal
attack will be represented by an N. Here is the format to be used:

Name of Attack-Range, Power(Extension for N), Speed, # of Hits, Type
Summary(in-game)
Comments if any

Range is classified by Area, Frontal, Line, and Single. Area means that the
attack inflicts damage on foes in a perimeter around the attacker. Frontal
means the attack inflicts damage on foes in front of the attacker. Line means
the attack inflicts damage in a line in front of the attacker, it can be a
beam or a physical charge. Single means the attack hits the targeted/nearest
foe, it may be able to hit more than one enemy if they are close together.
With the exception of Area, all of these are centered on the targeted enemy.
'Targeted' may be added to Area, this would mean the attack does damage to the
target as well as enemies in a perimeter around the target. Ranges may also
be combined. Ex. Line area could mean the Spectrobe charges into one enemy and
then does an area attack.

Power will be represented by a number telling about how much more damage the
attack does compared to their normal attack. If the number is 1.5, that means
the attack will do about 50% more damage than their normal attack does. If the
attack hits multiple times, and some hits are noticeably stronger than others,
all possible power levels will be listed in order of strength. The enemies
used for testing are of the clear property, your damage can differ depending
on the property of the enemy your attacking. Power was difficult to determine.
As you play the game and get to higher levels you'll notice attacks can have a
large damage range. The power ratings are sentiments gotten by comparing the
mean of the attacks. Don't expect an attack to do exactly the damage stated,
but it is the average power. The regular attack won't have Power.

Speed will be shown by 1 to 3 stars. 1 meaning it's slow or there's some kind
of wind-up/charge, 2 being normal and 3 meaning the attack is almost instant.

# of Hits will simply be the number of times the attack hits an enemy. The #
represents the maximum # of hits per enemy, it may hit fewer times depending
on the placement of enemies. Melee attacks may hit non-targeted enemies that
are in their path. Certain ranged attacks may have various # of hits, multiple
projectiles may hit the same enemy if close enough, beams may damage each time
an enemy comes in contact with it. An attack that can have a circumstantial #
of hits will have an ^ symbol. Hit number can increase for Strong attacks when
they level up. The number displayed is for the max level version of the
attack. If your strong attack is not at the max level, it may hit a fewer # of
times.

Type will be either Melee or Ranged. If the attack has any added effects it
will be mentioned to the right of here. Some Spectrobes perform an attack that
is only used when given the attack command. This will be referred to as CMD
ATK and is separate form the Basic(BSC) attack. Some Spectrobes will perform
their strong attack if given the attack command. Spectrobes that can do so
will have CMD in parenthesis next to their Strong(STG) attack. 

Stats will mostly be ranked from 1-4 Stars. If a stat is exceptionally high it
will get a 5 star rating. Ratings will be separate for Adult and Evolved
forms. So if an Adult and Evolved form both get a 3 in ATK, it does not mean
they have the same power, because they are ranked using different standards.
Bonus Abilities that enhance stats will be excluded, only a Spectrobes natural
statistic will be ranked. However an alternate rank including the effects of
abilities will be next to the actual rank. All Spectrobes were at level 55
when they were ranked. Redoing them at level 100 may change a few ranks, but
most likely will have a minor difference.   

==Fire

--Tekkapod
Slayso(500F and up, 503 is the best place)

-Tekka
2 ft/55 lb
This powerhouse engages in constant physical training and demands other to do
the same.

-Tekkadon
8.5 ft/ 1323 lb
This quiet but hardworking warrior likes to further beef up its already
powerful body.

HP : ***
ATK: ****
DEF: ****

BSC ATK: Slash  Single, **, 1, Melee

STG ATK: Rising Claw  Single, x1.65, *, 1, Melee     Knockdown
Tekkadon leaps at its enemy with its sharp claws ablaze to deliver a powerful
slash!

This attack can be used repeatedly because of knockdown. 

SPL ATK: Super Slash  Line, x2, **, 5, Melee     Knockdown
Tekkadon slashes surrounding enemies to pieces with razor-sharp claws! 

BNS ABL: Auto Guard
Protects both Tekkadon and you from head-on attacks.
Auto-Guard success 50%

-Tekkadorax
10.8 ft/3968 lb
With burning red spears for hands, this proud warrior is a dependable ally in
battle.

HP : ***
ATK: ***1/2
DEF: ****

BSC ATK: Thrust  Single, **, 1, Melee

STG ATK: Burning Spear  Single, x2, *, 1, Melee     Knockdown
Tekkadorax delivers fiery jabs with both of its powerful hands!

This attack can be used repeatedly because of knockdown.

SPL ATK: 1000 Spears  Line, x2, **, 5, Melee     Knockdown
Tekkadorax mows down its foes foes with a barrage of fiery thrusts! 

BNS ABL: Auto Guard+
Protects both Tekkadorax and you from head-on attacks.
Auto-Guard success 100% 
 
--Zenpod
Doldogo(One is found in Master's Cave, Wyterra)

-Zen
2 ft/29 lb
Too shy to ask others to play, this red-faced little guy will often go off and
play alone.

-Gazen
7.8 ft/1323 lb
One minute quiet and the next minute raring to go, this guy can be hard to
predict.

HP : ****
ATK: ****
DEF: **

BSC ATK: Punch  Single, **, 1, Melee

STG ATK: Heavy Burn  Single, x.60, **, 3, Melee     Burn
Gazen swings his arms wildly in the air and rains down fire that burns all
enemies!

SPL ATK: Comet Burst  Frontal, x1, **, 3^, Melee
Gazen slams into the ground, sending a flaming attack right at its enemy!

BNS ABL: Damage Up
Increases the damage Gazen and you inflict on enemies.
Damage dealt +10

-Totsuzen
8.2 ft/4189 lb
This little tank knows its power is unrivaled, but only tries hard when it
feels like it.

HP : ****
ATK: ****
DEF: **

BSC ATK: Punch  Single, **, 1, Melee

STG ATK: Power Smash  Single, x2, **, 1, Melee
Totsuzen violently slams its arms down on its foe, sending them flying through
the air!

SPL ATK: Meteo Burst  Single, x2/x4, **, 2^, Melee
Totsuzen does a high jump and slams the enemy with a powerful flaming attack!

BNS ABL: Damage Up+
Increases the damage Totsuzen and you inflict on enemies.
Damage dealt +15

--Hikopod
Bahmud

-Hiko
2.3 ft/15lb
No one can stop this flaming avenger when it gets angry and its fire burns
bright.

-Hikodrake
8.5 ft/441 lb
Everyone knows this aerial firebrand likes to fly ahead and has a mind of its
own.

HP : *
ATK: **1/2
DEF: *

BSC ATK: Double Shot  Single, **, 2, Ranged

STG ATK: Flame Shot  Single, x2, **, 1, Ranged     Knockback, Burn
Hikodrake fires blazing hot fireballs at its enemy!

This attack can be used repeatedly because of knockback. 

SPL ATK: Flame Breath  Frontal, x2, **, 4^, Ranged
Hikodrake spews blazing hot flames at the enemy in front of it!

BNS ABL: Fire Boost
Decreases the Fire damage that Hikodrake and you receive from enemies and
protects both of you from getting burned.
Fire Property damage -10%
Burn guard 30% 

-Hikolossa
14.8 ft/1984 lb
Strong-willed and powerful, this confident warrior tends to act on its own.

HP : ***
ATK: **1/2
DEF: *

BSC ATK: Hot Shot  Single, **, 1, Ranged

STG ATK: Flame Blast  Single, x1.6, **, 1, Ranged     Knockback, Burn
Hikolossa sends 2 powerful whirling fireballs flying towards its enemy!

This attack can be used repeatedly because of knockback. 

SPL ATK: Magma Bomb  Targeted Area, x2, **, Ranged
Hikolossa deals major damage by spewing fireballs from all three of its mouths
at once!  

BNS ABL: Fire Boost+
Decreases the Fire damage that Hikolossa and you receive from enemies and
protects both of you from getting burned.
Fire Property damage -15%
Burn guard 40% 

--Torgapod
Wyterra, Bahmud

-Torga
1.9 ft/66 lb
This bundle of energy zooms about restlessly, smashing into walls wherever it
goes.

-Torgazar
7.2 ft/903 lb
This speed freak feeds on danger and loves nothing more than plowing into the
enemy.

HP : *
ATK: *
DEF: *

BSC ATK: Slash  Single, **, 1, Melee

CMD ATK: First Gear  Single, ***, 1, Melee     Launch

STG ATK: Gear Change  Single, x1, ***, 4, Melee
Torgazar uses both claws and its tail to deliver multiple swift strikes!

First Gear can be chained with Gear Change repeatedly.

SPL ATK: Super Wheelie  Line area, x2/x3, ***, 2^, Melee     Knockback
Torgazar races straight into its foe with its entire body ablaze then finishes
with a spinning attack!

BNS ABL: Cost Down
Lowers the drain on the charge gauge when using special attacks!
Charge Gauge decrease -30%

-Torgallup
12.8 ft/ 3306 lb
Shooting flames from behind, this engine of destruction crushes the enemy with
a spin attack.

HP : ***
ATK: *
DEF: *1/2

BSC ATK: Head butt  Single, **, 1, Melee

STG ATK: Charge Crush  Single, x1.6, *, 2, Melee 
With tires screeching, Torgallup speeds right into its foe with the force of a
tank! 

SPL ATK: Flame Drift  Area, x2, ***, 2^, Melee
Torgallup spins around and knocks back enemies with the power of fire!

BNS ABL: Cost Down+
Greatly lowers the drain on the charge gauge when using special attacks!
Charge Gauge decrease -60%

--Zazapod
Wyterra

-Zaza
1.3 ft/15 lb
This  flamboyant fellow is proud of its well-kept ears and is always raring to
go.

-Zazane
7.2 ft/242 lb
Conceited and known to throw tantrums, this little terror is quite scary when
angry.

HP : *
ATK: * (** w/ ability, ability increases attack damage rather than the stat)
DEF: *

BSC ATK: Slash  Single, ***, 1, Melee

CMD ATK: Mad Slash  Single, ***, 1, Melee     Knockdown

Mad Slash cannot be chained because Zazane would follow with Fire Kick.

STG ATK: Fire Kick  Single, x1, ***, 4, Melee   Knockback on 2nd/Launch on 3rd
Zazane gracefully leaps into the air and spins, delivering a barrage of
attacks!

Mad Slash can be chained with Fire Kick repeatedly.

SPL ATK: Fire Spin  Line, x4, ***, 2^, Melee  
Spinning quickly about, Zazane hurls toward its foe for a powerful direct
attack! 

BNS ABL: Melee Up
Increases the power of Zazane and your melee attacks.
ATK(direct attacks) +20% 

-Zazanero
8.8 ft/992 lb
This proud elegant creature has a back kick that is as beautiful as it is
devastating.

HP : *
ATK: * (**** w/ ability, ability increases attack damage rather than the stat)
DEF: *

BSC ATK: Head butt  Single, ***, 1, Melee 

(CMD)STG ATK: Blaze Kick  Single, x1, ***, 5, Melee
Zazanero rises on its hind legs and leaps at its foe to deliver a flurry of
swift kicks.

SPL ATK: Mach Breaker  Single, rises 20% each hit, ***, 6, Melee 
Zazanero unleashes multiple attacks as it whirls around at breakneck speed!

BNS ABL: Melee Up+
Increases the power of Zazanero and your melee attacks.
ATK(direct attacks) +50%

--Komapod
Bahmud(You start the game with its child form)

-Komainu
1.6 ft/22 lb
This easy-going fellow lives at its own pace and loves having its soft curly
ears petted.

-Komanoto
6.2 ft/ 507 lb
Once it sinks its teeth in, this fanged champion is like a beast that never
lets go.

HP : ****
ATK: ** (*** w/ ability)
DEF: *1/2 (*** w/ ability)

BSC ATK: Lunge  Single, **, 1, Melee

STG ATK: Wild Fireball  Single, x.8,**, 3, Ranged     Homing
Komanoto spits a fireball from its gaping jaws, delivering major damage to a
distant foe! 

SPL ATK: Burning Strike  Area, x4, **, 1, Melee     Knockback
Komanoto whirls at great speed, ignites and slams into its foe for a fiery
explosion! 

BNS ABL: Battle Up
Increases both Komanoto and your ATK and DEF during battles.
ATK/DEF +10% 

-Komadoros
10.8 ft/2425 lb
Normally docile, this living tank destroys evil with a charge like a hurling
fireball.

HP : *****
ATK: ** (**** w/ ability)
DEF: *1/2 (**** w/ ability)

BSC ATK: Lunge  Single, **, 1, Melee

STG ATK: Inferno Blast Single, x.8,***, 3, Ranged
Komadoros spits fireballs that blast through the enemy with tremendous force!

SPL ATK: Meteo Strike  Area, x3.5, **, 1, Melee
Komadoros leaps into the sky and then comes shooting down onto its foe like a
meteorite! 

BNS ABL: Battle Up+
Increases both Komadoros and your ATK and DEF during battles.
ATK/DEF +30%

--Leopod
Bahmud
Metallic Skin(see cheat/DS Link in Card Input section)

-Leo
1.9 ft/28 lb
This lone wolf hates anything crooked and never fails to help those in need.

-Leopuba
6.8 ft/749 lb
This single-minded yet logical thinker attacks with a powerful body slam.

HP : **
ATK: ** (**** w/ ability)
DEF: *

BSC ATK: Lunge  Single, **, 1, Melee

CMD ATK: Jump Slash  Single, **, 1, Melee 

STG ATK: Foot Slash  Single, 1.5, **, 1, Melee     Knockdown
Leopuba leaps and strikes its foe with the horns growing from its hind legs!

This attack can be used repeatedly because of knockdown. 

SPL ATK: Hyper Spin  Area, x2, **, 1^, Melee    Knockback
Leopuba closes in and delivers a sudden unexpected spin attack with
devastating power!

BNS ABL: Attack Up
Increases both Leopuba and your ATK during battles.
ATK +20%

-Leozar
11.4 ft/1300 lb
This lone wolf with a kingly manner has a howl that slices through the enemy.

HP : **
ATK: ** (***** w/ability)
DEF: *

BSC ATK: Charge  Single, **, 1, Melee

CMD ATK: Lunge  Single, ***, 1, Melee

STG ATK: Fire Spear  Single, x1.3, **, 4, Melee     Knockdown
Leozar lowers the ring around its head, ignites, and then delivers a fiery
spin attack!

This attack can be used repeatedly because of knockdown.

Fire Spear only seems to hit large/flying enemies 4 times. Otherwise it only
hits 1-3 times.

SPL ATK: Burning Beam  Line, 2, **, 2^, Ranged
Leozar roars as it shoots a fiery laser beam straight ahead! 

BNS ABL: Attack Up+
Increases both Leozar and your ATK during battles.
ATK +50%  

--Flamerax (Special Evolved Form, Obtained through Card Input)
12.5 ft/595 lb
This flaming warrior is burning with battle lust and will take on any
opponent.

HP : ***
ATK: **
DEF: **

BSC ATK: Fire bolt  Line, F, ***, 1, Ranged     Pierce

(CMD)STG ATK: Flare Slash  Line, x1, ***, 5, Ranged     Pierce, Burn
Flamerax strikes multiple foes by firing a beam from the hole on the side of
its head! 

SPL ATK: Crimson Beam  Line, x2, ***, 3^, Ranged
Flamerax mows down its enemy with a fiery shockwave that goes through the
ground! 

BNS ABL: Fire Boost++
Decreases the Fire damage that Flamerax and you receive from enemies and
prevents both of you from getting burned.
Fire Property damage -20%
Burn guard 100%  

(GAR)===Getting an A Rank===

This section will describe how to get an A Rank fossil. A rank fossil's will
be the same level as the character and are very useful at higher levels where
an A could be 10 or more levels higher than a B. You must remove all rock
while inflicting no damage to the fossil in under 1:30. The faster you finish,
the more damage you can spare. For every nick(1 damage) you have 5 seconds
less. So if you nick it once, you only have 1:25 left to finish. These methods
should work but keep in mind it was difficult for me to explain them. Try to
work with them and don't be surprised if you have to restart multiple times.
It sometimes took me an hour or more to find a method that works for certain
fossils. You may notice I say use a bomb where it looks like the laser could
also be used, appendages like horns and tails can make using a bomb more
beneficial These are not the only methods, and if you find a different way to
do it let me know and I'll add it. Make sure it's different and not my method
tweaked. Cut means use the laser. Front can mean the face of the fossil. Side
can mean either a side vantage point or the side of the fossil or block. It's
a good idea to use the scanner a lot. The drill is best used in short bursts
rather then a constant one. Although it can be used like a safer laser if you
drill along the fossil's edge. Also after using the drill enough you can blow
the smallest chucks away with the blower. This should be done for all
fossil's. Time is only an estimate. Stars are the difficulty out of 4.

-Aoi ** Time: 1:10

Tilt the block so your looking at it from an angle, and the wings are level.
Cut along the top of the fossil. Place a bomb above the wing furthest from
you and another under the wing that's closet to you. From the crater made from
the bomb you put under a wing, place one more on both sides of the crater.
Finish how you see fit. It's actually easy, just hard to explain. 
 
-Dongor *** Time: 1:20

From the back(side with spikes), cut close along the edge. Then place a bomb
on the top and bottom of the remainder of the back side. Place a bomb on the
top and bottom of the front side.(side with face and legs.) Finish with the
drill.(and maybe the laser if need be.)
 
-Dongu * Time: 1:00

Looking at the front, cut in a circle around the fossil. Place a bomb on the
top and bottom of the back side. Finish with the drill.(The laser can be used
to cut the chunk off the front of the fossil if you look from the top, bottom
or side.)

-Gorz **** Time: 1:25

From the bottom, cut along the fossils edge.(Harder than it sounds. You must
cut as close to the edge as you can, it can mean the difference between having
enough time to drill the leftovers off, and failing the A.) From the side, cut
a thin strip off the bottom.(Helps with the leftovers.) Place 4 bombs on the
top. Two go on the left and right towards the front, and the other two go on
the left and right of the back. Finish with the drill.

-Hananomi ** Time: 1:10

Looking at the bottom, cut along the fossil.(The fossil is wider than the
scanner so you may want to cut the top half than the bottom half). Place 1
bomb on what's left of each side of the cube. From the side, cut along the
bottom of the fossil. Finish with the drill.

-Hiko ** Time: 1:10

Place a bomb on both sides and one in the center of the front. Cut from the
side. Finish with the drill.

-Komainu ** Time: 1:00

Place a bomb in the center of the top, and the top half of the back. Then from
the side cut along the edge. Place a bomb on both sides. Finish with the
drill.

-Leo ** Time: 1:15

Place a bomb on the lower half of the front. Lightly hammer twice toward the
back of the top side, place a bomb in the indent. Cut from the side. Finish
with the drill. 

-Mayar ** Time: 1:20

Place a bomb on the bottom half of the front side, the bottom half of the back
side, and the center of the bottom side. Then place two bombs on the top, one
towards the front and the other towards the back. Then from the top or bottom,
cut the rock off the sides. Finish with the drill.

-Paga * Time: 1:00

Place bomb in the center of the bottom. Place a bomb just below the center of
the front. Cut along the edge from the front. Place a bomb on top of the back
chunk. Finish with the laser and drill.

-Pepe * Time: 0:50

From the bottom, cut along the fossil in a circle. Then place a bomb on two
sides of the top. Finish with the drill.(You could skip the bombs, but it will
take longer to excavate.

-Ryza ** Time: 1:15

From the front cut along the fossil. Place bombs to destroy the large chunk on
the back. Finish with laser and drill.

-Sabo ** 1:15

Place a bomb on the top and bottom half, of the front and back sides. Use the
laser and drill to finish.

or

From the side, cut along the fossil. Place a bomb above each shoulder. Use the
drill to finish.

-Shakin * Time: 1:00

Place a bomb in the center on the top. In the crater place a bomb on both
sides, place one more on both sides. Cut the chunks away and finish with the
drill.

-Shimainu ** Time: 1:10

Place a bomb near the front and back, of the top and bottom sides. Cut with
the drill from the front or back along the sides. Finish with the drill.

-Spiko * Time: 1:00

Looking from the side cut along the fossil. The cut should be similar to an
oval. Place a bomb on the outer top and bottom of both sides. The rest can be
removed by drill.(Looking from the top the laser can also be used on the front
and back of the fossil, and finished with the drill.)

-Tamazoa ** Time: 1:10

Cut from the side. Place a bomb on the bottom of both sides. Cut from the
front. Finish with the drill. 

-Tekka ** Time: 1:05

Place a bomb on the bottom half of the front. From the side cut along the
edge. Place a bomb on both sides. Finish with the drill.

-Tobasu * Time: 1:10

From the side, cut along the top and bottom of the fossil, but not along the
left and right sides. Put a bomb on the remainder of the front and back sides.
Finish with the drill.

-Torga *** Time: 1:15

With the front of the block facing you, cut the rock just below the bottom of
the fossil. Then start from a bottom corner, and cut up along the side, then
along the top, and back down the other side. The cut should be similar to an
upside-down U. Place a bomb on the top-side of the rock stuck to the fossil's
front. Then place a bomb on the rock on both sides near the front of the
fossil. Place a bomb on both sides on the back of the block. Take the rest of
the rock off with the drill.

-Totemo ** Time: 1:10

Place a bomb on the bottom of the front and back sides. Place a bomb on the
top side of the sides. Cut from the side. Finish with the drill. 

-Ukabi ** Time: 1:10

From the front, cut along the edge of the fossil. Place a bomb on the top in
the center.(above the hole.) Finish with the drill and hammer.

-Zappi **** Time: 1:25

Facing the front, cut along the sides. Facing the side, cut along the front.
Put a bomb near the bottom of the back, then one more on the left and right
sides on the top of the back. Finish with the drill. I had a lot of trouble
with this one. The various horns make it difficult to excavate. You can also
try making the first cut from the top or bottom, to try to get the sides and
front from the same angle.

-Zaza *** Time: 1:00

Make a thin cut along the top of the block. Then look at the block from above,
cut into the rock starting from behind an ear. Make a 'horseshoe' shaped cut
along the body, around the tail, down to the back of the other ear, then out.
Place a bomb on the chunk of rock attached to the top of the fossil. Place a
bomb on the outside of the chunk of rock attached to the ear's. Turn the block
so your looking at it from beneath, and place a bomb in the middle and front
corner. Use a drill for the rest.

-Zen ** Time: 1:00

Looking from the side cut along the bottom and tail of the fossil. Looking at
the front place a bomb just under the face of the fossil. Then one on the
outside of both arms. Looking at the top, hammer lightly once or twice near
the center and towards the back, then place a bomb. Finish with the drill.

-Zeni * Time: 1:00

From the side, cut along the edge. From the top, cut along the edge. Finish
with the drill.

-Zora **** Time: 1:20

With the front facing you, cut close along the edge of the fossil. Looking
from above, cut along the front and back of the fossil. Use the drill to
finish. Since your cutting a cloud out of a cube, there can be a lot of
leftovers. Which is why it's crucial to cut as close to the edge as you can.

-Zuwa * Time: 1:00

From the side, cut along the edge. From the top, cut along the edge. Finish
with the drill.

-Minerals can be excavated by placing a bomb on the four sides of the cube.
Cut away the large chunks and finish with the drill.   

(CRT)===Credit===

If the source for anything didn't come from my own mind or hands its source
will be mentioned here. Anything not mentioned here belongs to me and may not
be used anywhere without my permission.

Info for the Story, Controls, and Main Characters came from the manual.

Some information on Minor Characters, Planets, Weapons, Items, and Spectrobes
from the games database.

DRayNintendo3(of GameFAQs/GameSpot.com) owns all the info for the Card Input
Section.

(CTB)===Contributions===

If anyone wants to contribute something I would appreciate it and you would
get a mention in the Credit Section. If anyone wants to work on a section I've
mentioned let me know. One of those fancy titles using ASCII art would also be
nice but is not necessary. If you notice any errors or think something should
be added tell me. E-mail at johner210@yahoo.com

If you like the guide feel free to give a donation to my Pay Pal account at
johner210@hotmail.com


Thank You For Reading



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hailanzhi 28/09/2009
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Spectrobes: Origins - Full MyWii Game Profile

Spectrobes: Origins News

Disney announce Spectrobes: Origins
Gaetano 23/02/2009 8 Comments 43 Votes

Comments

TheDarkBJ
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Mates: 32
So, is this game any good? I mean, I'm a big fan of RPG's, but I'm always cautious when buying Wii games.
Super Smash Bros. Brawl
 
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