mario party 8? yawn - 6/10
the Mario Party titles were all best-sellers on GameCube and Nintendo undoubtedly hopes to repeat the success on Wii. However, if you've been following the series since its inception, as we have, this latest effort really shows its age - both mechanically and visually. Developer Hudson Soft had the chance to recreate or at the very least improve the franchise by taking advantage of the Wii remote, but Mario Party 8 misuses the controller as regularly as it capitalizes on it. The end result is a title that feels like a rushed GameCube project with last-minute Wii controls. If you're playing with your kids you might still have fun in spite of these inadequacies, but most will be bored by the tedious flow of the boards and the mediocrity of the minis.
Mario party 8 on the wii is the first wii game (since the gamecubes early games) that does not run in 16:9 widescreen except for the main menu. but when you get to the gameplay, it goes to 4:3 screen. As Miyamoto said "a rushed game is a bad game and a game that is delayed is a good game", this is definetly a rushed game.
Hudson and Nintendo really need to rethink the Mario Party formula, but will they? Not as long as these games keep selling, no. Discerning players will find this latest effort still has its moments, but also that they are fewer and farther between. The game includes a robust list of minis, boards and modes and yet you'll quickly discover that little else has been changed. whoever enjoyed mario party 7, might enjoy mario party 8 but for those you didnt, dont buy this game.
GRAPHICS - 6
GAMEPLAY - 5
SOUND - 5
LASTING APPEAL - 7

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