You can essentially divide the controls into two distinct areas: bowling and batting. When batting, you aim your shot by pointing on screen and holding to select what direction to hit in, trying your best to ensure your swing will cover the area where the ball is delivered to. Of course, this means the direction you swing the Wiimote has no effect on the shot’s trajectory; likewise, the power of your swing is dictated by pressing either for a conservative shot, for an aggressive loft shot or swing without pressing buttons for a regular shot – the player’s physical swing is not the main factor here. After the shot has been hit, you can press to make a dash for the run, and will either call the runners back or make them dive for the run (usually yelling "nooooo!" in the style of an action movie through the Wiimote speakers). It’s worthwhile mentioning here that the fielders never miss when throwing for the wicket, so runs are a riskier business than in real life.
Being on the fielding team is probably the most basic of all functions in the game, as the process is totally automated: the only involvement the player has is in rearranging players on the green, so all you need to is bowl. First off, you choose what type of bowler you want (Fast, Spin and Medium being your principle choices here), and you then can choose to 'shine' the ball by jerking the Wiimote up and down (this makes the ball harder to deliver, but gives it more spin), then select where to bowl by