The date for Super Smash Bros. Brawl arriving in Australia (June 26) and Europe (June 27) is drawing near. The anticipated titled has however been available in the US since March 9, which has left many Pal gamers asking “hey Nintendo what’s the hold up?”
In an interview with The UK Official Nintendo Magazine Nintendo of Europe’s Laurent Fischer was asked “Was localisation the reason behind the pal delay”?
Fischer replied "Well, yeah, that's always been the big question, why do we have a delay for Smash Bros? You need to see it title by title. It's the same team, the same pool of teams, that have been localising and that have been proofing. But localisation is only one thing: production is another thing also, because at the moment we are not just producing Smash Bros for Europe, we're producing hundreds of first party games and third party games for locations all over the world.”
"So localisation issues are one part of the delay, but you also have production issues, logistic issues... so a release date is always the result of a large number of factors, and it's a complex decision process. It's not that we deliberately like to be late in Europe, and it's our job to take care of it, but to localise in six languages is always a challenge.”
When asked about text being a possible cause for delay Fischer said, “It's not just text, this is a large game with lots of characters, and you must also remember that the voices of certain characters are different.”
"That means we have to record six different sets of voices for some characters. We kept voices in there that the game doesn't let you see, like the Japanese voices and such, but there are a lot of voices that are localised so we have to record the voices for certain characters in the game six times.”
Fischer went on to discuss that the sounds then have to be tested multiple times to make sure that they are connected to the correct trigger points. Various tests have to be carried out to make sure that the right sounds where used at the correct points in the game.
Fischer concluded the interview with"I realise that from time to time we have still been disappointing some people, but in general we have also been able to bring to them games which would have never been available before in a European market, and the time frame is slowly decreasing, so I'm positive for the future. We know that we are still not reaching the expectations of all the people, but we're really doing our best to resolve this."
Is over 3 months really an expectable delay for ‘localisation’ when you consider big name titles like GTAIV and Halo 3 were released worldwide?
Submitted by ICC_06
21/05/2008
1616
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