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Wii Hardware \ Wii Developers Are Sloppy

larz
Kudos: 1,477
Mates: 25

5. Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?

Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.



wii.ign.com/
10/02/2007
Paris
Nitros
Kudos: 40
Mates: 5
I agree with that
10/02/2007
Canberra
bloodfart
Kudos: 150
Mates: 18
*nods in agreement* Absolutely true
10/02/2007
Melbourne, Victoria
kolpol9
Kudos: 10,728
Mates: 571
very true
10/02/2007
Josepi says: making stuff for nazis isnt what I call a good job
kojiro
Kudos: 3,775
Mates: 15
name on wii game with good graphics. you can't can you...

developers took it too hard that the wii wasn't built for horsepower like the ps3 and xbox 360 and are super lazy.

He's right about EA being better than Ubisoft:
Farcry: worse than original xbox
NFSC: much, much better than xbox
10/02/2007
Perth, WA
stuntaneou
Kudos: 23
Mates: 0
the best thing a developer can do to make a game worthwhile is to minimise the cursor lag. compare the way the cursor moves fluidly around the wii menu to say, red steel. the delay makes you feel like the wiimote's weighted or youre playing on dialup. get this rollin smooth n youre sweet.
10/02/2007
Sydney
kojiro
Kudos: 3,775
Mates: 15
good point. I found that really odd about red steel when i rented it. The menu system was so confusing (i charged ahead without thoroughly reading) that I began a new game over my saved game...
11/02/2007
Perth, WA
spastro
Kudos: 111
Mates: 1

stuntaneou said: the best thing a developer can do to make a game worthwhile is to minimise the cursor lag. compare the way the cursor moves fluidly around the wii menu to say, red steel. the delay makes you feel like the wiimote's weighted or youre playing on dialup. get this rollin smooth n youre sweet.



i did not notice any noteable lag
11/02/2007
Sydney, NSW
 
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