In a recent interview which Miyamoto was asked questions one question was:
With your new focus on user-friendly controls and playability, will this approach play into, for example, future iterations of Mario and Zelda? Will this affect game design in any way?
Miyamoto's answer was this:
Frankly, some of the so-called “franchise games” are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.
So how would you feel if Nintendo killed your beloved games like Zelda, heck even the new Pikmin might have a completely new casual design to apply to the casual fans more than the Pikmin Fans.
19/07/2008
Captain Rainbow
New Members Stay Away From Matteh, Bad Influence He Is.