Donkey Kong Jungle Beat - New Play Control!

Donkey Kong Jungle Beat is a platformer where the goal is not simply to get to the end of the level. The goal is to get as many points, or "beats", as possible. Beats are obtained by grabbing bananas during gameplay, and lost by getting hurt or falling. The player can obtain additional beats by performing combos while grabbing the bananas. For example, three combo moves will earn four beats for each banana collected. Combos can go as high as 30, meaning that 31 beats can be earned from a single banana. Time records can also be earned for stages and for racing sections of stages.
DK can perform moves such as backflips, the ground-pound, vine swinging, corner hopping, and wall jumping. He can also use other objects and animals in the game to add to the combo score. When performing "combo-moves", a counter is started, rising with each successive combo move acquired before landing. The combo counter is lost when DK is hurt or falls, and all beats are lost.
The GameCube title which originally made use of the "DK Bongos" controller will now use a combination of the Wii Remote and the Nunchuk, using both traditional controls and motion controls.
Australian Release: 18 Jun 2009
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