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Nintendo Power Miyamoto Interview Part 2

Nintendo Power Miyamoto Interview Part 2

If you haven't seen part 1, see that one first.

NP:I've heard there's some special new system in the game.Can you tell us about it?

SM:It's actually an assist function.What it does is allow the player to let the computer take over if there's a section they're having trouble clearing,and the computer will play through that section,and then when you're comfortable, you take control again,and you continue playing from that point.It's like playing with a really good friend-you just hand the controller to him."I can't get past this stage!" Let them play through that part.

NP:What can you tell us about New Super Mario Bros. Wii that you haven't told anybody else yet?

SM:Well,you did see the penguin suit,but what you didn't see was how the penguin suit lets you move in water. That's something we haven't shown anybody yet.And one thing taht I was going to show people at the roundtable but I completely forgot to do was that once you freeze an enemy you can actually pick that enemy up and throw that ice block.There are a lot of things that you can pick up and throw around,like [in] Super Mario Bros. 2.

NP:So,regarding Super Mario Galaxy 2-is there anything you weren't satisfied with in the original Super Mario Galaxy,and if so how did you address that for the sequel?

SM:I guess the only thing really disappointing was the fact that we weren't able to implement all of the ideas we'd come up with.There were things that we just had to leave on the table,especially in regards to working with gravity.And there were places were I thought,"boy,this would have been a great place to have a large number of stars." Just things like that that we weren't able to do.And,you know,our original plan was just to kind of go through and maybe do some implementations of some ideas that we left behind,but we really got into it and before we knew it we had just created a whole new game. But I think,as an action game,we have this time around created levels with more strategic depth to them.

NP:Speaking of which,I heard Nintendo of America president Reggie Fils-Aime say that this game was geared more torward hardcore players.Is that extra depth what he was referring to?

SM:Well,I do believe that there is a lot here to appeal to the more veteran and more expierienced gamers,and I think it's a title that they will obviously enjoy,but I really took it into consideration and tried to do our best to create a game that's accessible to new gamers as well.And,you know,we also built it with the consideration that we believe that the people who played through the first Mario Galaxy will become better players.So for those people who haven't played through the first Mario Galaxy have become better players.So for those people who haven't played Super Mario Galaxy,now is their chance while they're waiting for Super Mario Galaxy 2

NP:Before I continue with my questions I just want to say that the first Super Mario Galaxy is probably my favorite game from the last 10 years.

SM:Then you will really like Super Mario Galaxy 2

Part 3 coming soon!

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Source: http://www.nintendopower.com/

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luigi676 02/07/2009
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STUFF2o
Kudos: 457
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I remember when I first played Super Mario Galaxy, it's like somebody filled my heart with helium, but not in a painful way. The only thing that I thought that could ever possible improve it was adding Yoshis. From what I've heard/seen, we're in for a heck of a sequel. I hope the reserved copies come with commemorative coins like the original.
Super Mario Galaxy
STUFF2o
Kudos: 457
Mates: 3
Also, am I the only person that noticed that in Partners in Time, Luigi climbs onto Mario for that move, but in the art for Bowser's Inside Story, Mario's on Luigi? I still don't understand how Japan has already been playing BIS for so long, and it hasn't been released here yet.
Super Mario Galaxy
 
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