Basically this argument boils down to the wii motion sensing controls are gimicky, well of course they are. If you expected any more from them then I'm afraid you need your head looking at. Anything new is "gimicky" until the technology gets figured out properly, and the first generation of motion sensing controls are only there to show you whats possible, not the end product.
The whole point of games is interaction, otherwise you may as well be watching a movie, of course it is easier to press a button than swing the remote, it always will be, but it makes the game more interactive, which is a step in the right direction. Plus realise that the wii doesn't have impossible button combinations? Why hold triangle + square + R1 + L2 and hope you timed it all right, when a simple up/down with the remote can produce the same effect?
And as for the bad games, well have you looked at the ps2/ps1/xbox games list? how many crap games were released compared to truly memorable ones? On any popular system you will get more crap than good because the crap games are easier, cheaper and faster to make.
The same argument can be said for the graphics. Sony and Microsoft cheated basically imho, in that all they had to do was repackage the same games with new graphics, no real skill involved there, for the wii, programmers have to work around a whole new control scheme as well as fit in the graphics on a system that they don't yet know the capabilities of.
Az
18/11/2007
Mario Kart Wii
Tasmania