The first ever demo of the Gamecube. Miyamoto starts with a single Mario of 200-250 polygons (the same amount as in Mario64) and quickly brings 128 Marios on the screen. The bar at the bottom indicates how much processing power is being used. They go through different special effects modes showcasing what the system will be capable of.
hamzie said: Whats the point of this video?? what are they trying to show
NinBENdo said: that was wierd..... sooo many marios!!