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Is New Super Mario Bros. Wii breeding “noobs” with auto play?

MyWii Blog

By Ben Salter

Let me start off by saying New Super Mario Bros. Wii looks awesome, and is close to the top of my most wanted list. However, I’m still not sold on the super guide feature. I’m worried that Nintendo are trying to cater too much for casual players and, even worse, they are not trying to develop them into more skilled gamers. Essentially they are breeding an army of gaming noobs.

The super guide feature is a fancy name for auto play. If you fail a level 8 times a green box will appear when you respawn. You can chose to ignore it or smash the portly plumber’s head into it to active super guide for that level. If you do so the main character will switch to Luigi and play through the level for you in real time. At anytime you can chose to take over, but the game will still display being in help mode.

I have a whole list of problems with this. Sure I could just ignore it, but what are Nintendo doing to other, less frequent, gamers? Surely the Wii Sport type of player isn't going to improve their gaming skills if the computer takes over during all the hard bits. Isn’t that why we have easy, medium and hard settings? Developers realise gamers have different skill levels, but none of them have ever told the player to give up so it can do it for them; it’s almost insulting.

I’m sure we’ve all used a walkthrough for a game at some point or another, and to an extent it’s quite shameful for a proud gamer. It’s easy to jump onto the net and find a tip for that frustrating level you just can’t beat, but actually having that in the game is going too far. At least with a walkthrough you have to go through the shame of looking it up, and then following instructions to get past the level. At the end of the day you’re still playing the game yourself, with a little assistance. Super guide in New Super Mario Bros. Wii makes you redundant by doing everything itself. It’s like having the answers right next to a test. Actually no, it’s worse than that. It’s like having a teacher sitting next to you with a pen willing to do anything you give up on.

I’m worried about the future generations of gamers if they come to expect games to auto play when they get stuck. Sticking with Nintendo, how are they going to play through Metroid or Zelda if not only are they getting stuck in a Mario platformer, but the game is finishing off levels for them? What if they move over to one of the more adult friendly platforms? Fallout 3 isn’t going to hold their hand the entire way.

At first I didn’t think it would affect more seasoned gamers, but I’m beginning to think otherwise. With the rise of the casual gamer there are more and more titles for them and their skill level. If super guide is an overwhelming success will more games adopt the auto play feature to help out the “noobs” (as the Internet has labelled them)? Will it become standard for the game to cheat for us? You don’t even have to cheat yourself anymore!

On the other hand this could actually be good news for Nintendo fans. Maybe, just maybe, this will allow them to make harder games. We won’t know if that’s the case until we’ve finished NSMBW, but auto play could give Nintendo a license to make hard games that less skilled gamers will still buy and be able to complete.

I realise it’s a bit different doing this to a platformer, than say an FPS or action/adventure. But if it’s successful who’s to say it won’t make it into Super Mario Galaxy 2, or even Metroid: Other M? It would be an absolute disgrace if these games had anything close to a built-in walkthrough, let alone auto play. They’re meant to be challenging, you’re not meant to figure out every puzzle straight away; I just hope Nintendo know where to draw the line and don’t get too carried away.

What do you think? Are Nintendo training us to be “gaming noobs”, are they putting themselves in a position to make harder games that everyone will be able to play (computer included) or do you like the auto playing super guide feature?

Tags:

bros Cheats Guide ICC mario New noob super Walkthrough wii

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ICC_06 21/10/2009
Kudos: 24191  Mates: 552

Comments

TheDarkBJ
Kudos: 4,365
Yeah, I agree that this feature is complete and utter fail, and a waste of space. That said, this might give Nintendo an excuse to give games more difficulty, but to be honest, I want the games to be hard WITHOUT an "Auto Win Button".

If players can't keep up: Too bad, Waluigi Time.
Punch-Out
K-M4N
Kudos: 32,774
NSMBWii isn't breeding new n00bs, we've been getting them ever since the Wii even came out!

The autoplay is just making it worse.
Metroid Prime Trilogy
sharpie92
Kudos: 4,370
I still think the new younger generation of gamers are nowhere near as skilled as past generations were.

I'm not just talking about Wii but all platforms, I have seen some youngsters who game constantly but are absolutely pathetic compared to many in past at the same age.

If the super guide aids N0obs fine doesn't mean we have to use it.

Besides they will never be as superior to us and the young generation will look up to us as gods due to our amazing skills that they will never ever get remotely close to.

MWAHAHAHAHAHAHAHAHAHAHAAHAHA!!!!!!!
MadWorld
KK1387
Kudos: 15,710
This is why SNES, N64 > all.

As long as difficulty is ramped up I could not care less about the feature. It won't affect me, I won't use it. I just want a harder game.
Metroid Prime Trilogy
Mario128
Kudos: 11,187
We were all noob once!
sjt333
Kudos: 56,823
oh my theres an new option, RUN FOR THE HILLS!

Mario128 said: We were all noob once!


this
New Super Mario Bros. Wii
MX_Marge
Kudos: 2,663
I think the idea of helping a person when they are obviously failing is good BUT not in this manner . . . If it was more like say . . . a computer came and showed u the way, or giving them tips about getting past a part they frequently die at like, "Maybe You Should Jump Over that Hole instead of runnign into it" or "Thats a cactus . . just leave it alone and it wont hurt you"
Scarface: The World is Yours
joanaaaaaa
Kudos: 103
maybe its just for the little kids? Wii is generally aimed for a younger demographic.

i think if it can be avoided then theres no problem ..
Mario Kart Wii
Mugga2
Kudos: 2,484
Well if it's a new gen of noobs....we can poon them
who cares
abujaffer
Kudos: 442
Really, Nintendo wouldn't be putting in this feature if the game itself wasn't hard.... right?
Even so, i think the game is actually hard enough that Nintendo wanted high sales SO it added this feature so casuals won't turn the game away.
I won't be using so it doesn't affect me.
EDIT-Heres an article to back me up
multiplayerblog.mtv.com/
The Legend of Zelda: Twilight Princess
TheDarkBJ
Kudos: 4,365

abujaffer said: Really, Nintendo wouldn't be putting in this feature if the game itself wasn't hard.... right? Even so, i think the game is actually hard enough that Nintendo wanted high sales SO it added this feature so casuals won't turn the game away multiplayerblog.mtv.com/



Oh please, we all know that casuals will play it even if it IS as hard as Contra (which I very much doubt, hell, I'll be suprised if it's tougher than Lost Levels) since, well, it's freaking Mario!

Sunshine was somewhat challenging (at least on the mandatory FLUDD-less levels) and it sold well enough.
Punch-Out
renagadez
Kudos: 18,437
I liekz it. Let's do it for all the games.
Legend of Zelda: Ocarina of Time, The
TheDarkBJ
Kudos: 4,365

renagadez said: I liekz it. Let's do it for all the games.



*Imagines this in a fighting game*

lolno.
Punch-Out
Harpii
Kudos: 142
Having this feature doesn't really give you a reason to skip a hard level for nothing, so maybe Nintendo is trying to give you a really big help since when you try that level again, you don't get stuck in the mud. All the Mario platformers so far are good five minute games as they let you do the same level again and again, so prehaps this feature will give inexperienced gamers a chance to overwhelm a level with their newly sharpen skills all because of this Auto Play.

Do not judge it until you actually see if it helps or hinders, but until then keep it as neutral, otherwise Nintendo's latest idea might get rejected thus putting some gamers in the dark.

Harpii
mx3g02
Kudos: 12
so apparently thats why this game is so small, how hard would it be to do a difficulty select? not that hard, you could easily make a mario game more tough simply by making enemy or platforms move faster. all i know is im not gonna use it. if you use this stupid guide, they will put it in more games!
abujaffer
Kudos: 442
Hey, i just thought of something....
What if Nintendo adds speed runs, and you have to race the superguide Luigi?
A ghost-mode thing.
And the superguide just helps you see how Luigi (whom is way better than Mario) beat you...
I just hope I'm not dreaming too far.
The Legend of Zelda: Twilight Princess
LeishaChu
Kudos: 10,506

TheDarkBJ said:


renagadez said: I liekz it. Let's do it for all the games.


*Imagines this in a fighting game*
lolno.




LAWL imagine it in brawl? <3
Super Smash Bros. Brawl
 
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