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How to make a good Indiana Jones game

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So in light of the latest discussions and comparisons, we thought we'd bring you what we think is needed to make a good Indiana Jones game, seeing as though we've never really gotten one. You'd think a game based in amazing landscapes with brilliant stories and memorable characters would be a given, but it just hasn't happened.

And now, in light of Uncharted 2, we see how badly we need a kick ass Indiana Jones adventure.

While we wait, get yourself a copy of Uncharted 2: Among Thieves. It's one of the best games this generation.


Make the opening suspenseful

All four Indiana Jones movies had pretty awesome opening sequences. All of them had you on the edge of your seat, introducing you to the character and sometimes the villain. There was a level of suspense that let you know you were in for a wild ride, and even though these sequences often didn't have much to do with the overall plot, it was a fantastic way to start off the adventure. Any Indiana Jones game should be no different, giving you the chance to explore and escape through a mini-adventure before the real adventure finally begins.


Include a love interest

Indiana Jones has a way with the ladies, so take advantage of it. The character is naturally charismatic and seductive, so give him something to feed off. Furthermore, it has to be someone he has to save. It can't be someone with the same love of adventure, but rather someone who initially gets on his nerves before he finally falls for them.


Make the adventure interesting and memorable

Indiana Jones has to be fighting for something special. Something we'll care about and ultimately want him to achieve. Even if it's aliens again, we don't care. Just don't make the focus his whip or fighting moves. That's not what Indiana Jones is about. It's about the adventure as a whole, something we want to take alongside him. The action is all fine and dandy, but if there's no strong reason behind it, then it's hard to even care.


Don't make it ALL about the combat

As mentioned above, action is great, especially in a game, but it's not the be-all and end-all. Exploration is Indiana's best trait, so the level design and direction is absolutely crucial. Indiana doesn't just move from area to area fighting off bad guys. He climbs through dirty passage ways, jumps into forbidden lairs and searches through dark mansions. Then, whenever a bad guy comes his way, he takes them down with his whip. A good Indiana Jones game should be about the exploration, puzzles and adventure, not the combat and his whip.


Make it funny

Indiana hates fighting bad guys, so when he does, make it funny. Make us laugh with his dialogue, and make him seem like an old man that is sick of doing what he's doing. That's what Indiana Jones is about. He hates loving what he does. If that means getting someone besides Harrison Ford to voice Indiana, then so be it. Indiana Jones is rarely serious, or violent for that matter, so make the game like the films: witty, fun and adventurous.


Set it somewhere unique to the Indiana Jones universe

How many times can Indiana end up in underground caves of a mystical city? Set the game somewhere unique, somewhere totally and utterly alien for the Indiana Jones universe. We want a different story. Maybe Prague, with its Bohemian architecture, or Hungary, with its gothic feel. Make the adventure familiar to Indiana, but completely new. Make it memorable and different, with all of the things we love about Indiana.


Have a filthy, dirty villain

It's pretty hard to beat out Nazi Germany as a villain, but any good Indiana Jones adventure comes coupled with an evil and sinister villain. But you've also got to balance out the connection to Indiana. His main objective is the artifact and getting it into the right hands, not necessarily destroying the villain. That's secondary for him. He's an adventurer and a man on a mission, not a man seeking revenge. He has to be in a race against a seemingly unbeatable foe. Furthermore, we don't want the villain to be too sinister, ala Resident Evil villains.


What do you all want in an Indiana Jones game?

Tags:

2 3 among Dog drake Drakes Fortune Indiana Jones nathan Naughty playstation ps3 PSN theives Uncharted

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Gaetano 16/10/2009
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Comments

Speedyg
Kudos: 6,528
Awesome, I love Indiana Jones
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dossaer
Kudos: 15,467

Gaetano said: seeing as though we've never really gotten one.



Dude seriously? There have been several good ones, just not recently.

Indiana Jones' Greatest Adventures - SNES
Lego Indiana Jones - 360, PS3, Wii, DS, PSP etc.
Indiana Jones and the Fate of Atlantis - PC, Amiga
Indiana Jones and the Infernal Machine - N64

*shakes head* Do some research

I wouldn't mind a new adventure... but would prefer to get my Indy fix from playing all of the above again and leave my new gaming experiences to new gaming heroes.
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Gaetano
Kudos: 3,058
Yeah but I mean an ACTUAL Indiana Jones adventure. Not some typical licensed game. Infernal Machine was nothing special. And LEGO Indiana Jones doesn't count.

I'm talking about a full 3D, narrative-driven adventure title. Like Uncharted, if you didn't get the hint lol
Ninjabread Man
dossaer
Kudos: 15,467
perhaps you should say that then as opposed to

Gaetano said: seeing as though we've never really gotten one



and

Gaetano said: it just hasn't happened



Fact: There have been good Indy games.

Lego Indy does count! I'd play it over a cut-scene-driven monster that I'm probably never gonna touch again after my first playthrough.

I think you like to use the term "narrative" too much. Games are meant to be about having fun and not every game has to be a fully 3-D 3rd person-polygon-pushing shoot-em-up meets interactive-cut-scene extravaganza.

Like I said (in case you missed my point lol) I'd rather leave Indy where he is; in my gaming past and leave my new adventures to new adventurers.

So to you, George Lucas, Harrison Ford and to all the game developers out there, leave Indy alone! He needs his rest, he's earned it.


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sjt333
Kudos: 56,823
Make him 3cm tall and out of plastic

also include lego connery

lego connery needs to be in more games, just like lego bowie and lego brian may
New Super Mario Bros. Wii
TheDarkBJ
Kudos: 4,365
I agree with everything in that post, although one thing:

Do NOT make it freaking aliens again, that really killed the fourth film for me, it just looked lousy and horribly out of place.
Punch-Out
BBking
Kudos: 7,185

sjt333 said: Make him 3cm tall and out of plastic
also include lego connery
lego connery needs to be in more games, just like lego bowie and lego brian may


Lego Bond would be awesome!! Brian May would look funny, tough. I'm not a fan of the LEGO GH either.

Gaetano said:
How to make a good Indiana Jones game:
So in light of the latest discussions and comparisons, I thought I'd bring you what I think is needed to make a good Indiana Jones game, seeing as though we've never really gotten one.



PM me when you're done so I can play it!
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Gaetano
Kudos: 3,058

dossaer said:
Fact: There have been good Indy games.
Lego Indy does count! I'd play it over a cut-scene-driven monster that I'm probably never ...



It's not really fact. It really just depends on what you deem to be "good". Considering the source material, there hasn't been a game that actually captures the essence of Indiana Jones. I'm talking about a full-blown adventure game, ala. Uncharted 2. Not a side-scrolling game from 15 years ago or a crappy Wii game that has a focus on motion controls.

LEGO Indy is meant to be witty - a mockery of the character and story. Just like LEGO Star Wars. You're missing the point entirely.

Yes, a game is only as good as the gameplay, but when you've got a game based on such a popular and applauded source material, you need a strong narrative to represent the character and history. It's very important. We're not in the 90s anymore where you can just rely on good gameplay and a fun time. Sometimes you can, but a games quality is often determined based on not just the gameplay, but the developers ability to create characters we care about and actually want to have the adventure with. Games have evolved into that. If we're looking just at the gameplay, then I think that's a sad state of affairs, because typically any developer can make good gameplay. It takes that extra bit of a creativity to create memorable characters and a great story.
Ninjabread Man
Gaetano
Kudos: 3,058
And a character like Indy shouldn't be left alone. He is ageless. Iconic. Like James Bond.

My point is that there is no good Indiana Jones game that captures everything about the character and series. Uncharted 2 does it more than any previous Indiana Jones game.
Ninjabread Man
dossaer
Kudos: 15,467
Face it dude you opened with a line that you thought sounded cool & witty but it just wasn't true.

There have been good games, you've just never played them (I'm assuming because of your age).

Lego games are not making mockery of the source material you n00b, they are tongue in cheek tributes. *shakes head*

I get that you like a bloated story & cut scene intensive games but you've shown yet again that you don't really understand gaming history.

No amount of uncharted 2 worship is going to change the fact that Indy needs to be left alone, he's not like Bond at all. Bond gets upgraded every few years, Indy is a relic of what was and should be left alone both in film and in games.

Now go and find a copy of Indiana Jones' Greatest Adventures for the SNES and research before you write articles.

Gaetano said: If we're looking just at the gameplay, then I think that's a sad state of affairs, because typically any developer can make good gameplay.



What planet are you from? You're posting this ^^ comment on a Wii site where the majority of shovelware is exemplifying the contrary.

Games should be definitely be primarily about game-play.

I can't wait for your next review where you criticise Guitar Hero's lack of narrative.

lol did you come up with this all on your own, or was this something you lifted from another site
Metroid Prime Trilogy
Gaetano
Kudos: 3,058
Yeah I don't really appreciate being called a noob because you disagree with me, or because you think I don't know "gaming history".

I compared Indy and Bond purely on a popularity scale and their ability to be memorable and recognized. Bond doesn't get "upgraded". He evolves with the time so he is always contemporary. Both are essentially ageless - people will never get sick of them as characters.

Having one game successfully represent every facet of a character (humour, memorable villain, exploration, a love interest, A GOOD STORY) does an insane amount of justice for a character. Why does he need to be left alone? You don't agree he is ageless, a character that needs to be represented in the gaming platform throughout every aspect of what makes them memorable?

Read what I said:

We're not in the 90s anymore where you can just rely on good gameplay and a fun time. Sometimes you can

Guitar Hero is a perfect example of this. It doesn't need a story to give a great experience. To me, and maybe it's because I've grown gaming through the PS2 era, but a good story is almost as important as good gameplay. I want to care about the characters and plot. I want there to be twists and turns.

And mockery is the finest form of flattery. The LEGO games are not an insult. I meant it exactly how you put it above.

Ninjabread Man
Gaetano
Kudos: 3,058
And ANY developer can do good gameplay. Shovelware isn't necessarily a representation of the developers ability, because we've seen developers make amazing games before bombing out with a POS. Shovelware is more of a developer taking advantage of the consoles broader audience, knowing how easy it is to develop for the console and that the market is much larger than other console. They’re more likely to sell a crappy game made in a few months on the worlds most popular console, instead of making a multi-million dollar game that sells far less on the 360. That’s unfrotuantely how it works in many cases. It did on the PS2 and now it’s like that with the Wii. Developers know they can make a crappy game with no resources because it will sell. These developers don’t even really try – they’re out for a quick buck. We see that in the film industry and now we see it in the gaming industry.

I’m sorry, but games like Ico, Bioshock, MGS. These games would be nowhere as high up as they are without their amazing characters and story. Gameplay isn’t EVERYTHING. It’s a very large aspect, and stop making out as if I’m saying it’s not that important. That’s not what I’m saying. I’m saying that a game also needs an amazing narrative to be great. You can’t get away with just great gameplay anymore.

Ninjabread Man
Gaetano
Kudos: 3,058
Although, when I say that I think of a game like Galaxy. With hardly any story, and that's as great as you can get.

So I guess the strength of the narrative is dependent on the importantance put down onto the character. Marios' backstory doesn't really need to be strong for us to want to experience, because the gameplay is good enough. But you look at Bioshock for example, and we've got this amazing world and characters, and we NEED to know why we are there. The story comes hand-in-hand with the rest of the world.

Do you understand what I am saying? Yeah, maybe I jumped the gun with there being no good Indy games, but I don't think any captures EVERYTHING of what makes him so great and memorable.
Ninjabread Man
dossaer
Kudos: 15,467
I don't think that it's me that you're trying to convince

but...

Gaetano said: Yeah, maybe I jumped the gun with there being no good Indy games, but I don't think any captures EVERYTHING of what makes him so great and memorable.


and that's all I wanted.

Stop being offended *lols* I'm just trying to provide an alternate insight.

You're taking this (and your gaming by the sounds of it) far too seriously.

Now go take a chill pill and play a fun game (for fun okay)

I'm sorry about calling you a newb.

Love doss
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Gaetano
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You're such a liar - there's no love there
Ninjabread Man
dossaer
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Just 'coz ima little grumpy sounding doesn't mean that I don't love you. I love every part of this site and you're a part of it, even malaka is... guess that means I love him too.

eeewwww
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Guyver
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naaaaw how sweet
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